Polything: For this Polything we used 2 Cylinders and put them perpendicular inside a sphere after that we used the tool: Boolean difference to cut the sphere and leave 4 holes around the sphere after that we gave it a material as well as the plane sitting below it. After that we gave it a 3 point lighting setup. We used an Area light in the middle of the object to light up everything inside, we used 3 point lights in order to get light on the object from the front back and top view.
Hammer: For this project we started with a rectangle and from there we extruded the faces and made the handle it self by beveling the end edges. as well as cutting the faces to make it look like a hammer.
Ice Cream: For this project we used bump maps to get the texture we needed on the ice cream cone and the actual ice cream. which included turning some parts white or black to make look like its going in or out.
Bouncing: In order to set the keyframes we used the hotkey S. after that we changed the timeline to real time so the actual objects would slow down and we could capture a more realistic bounce in the balls. After that we went into the graph editor and edited the the linear change in the objects
Cup: in order to make the cups we went into the side view view and used the create object tool after we made one side of the shape we used nurds tool which makes it go around 360 degrees.

Salt Shaker: in order to make the salt shaker we made the base then duplicated it and made a base shape after that we filled it with a basic face and then we made the cap and from there we called it good.





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